Quick change: the number of items that each user can offer for sale has been limited to 3. Otherwise, the flea market will be too messy. Attempting to add more will now fail, just think about what you really want to sell.
Let's have a closer look on how comment upvoting and downvoting works. It is not particularly complicated, but I have noticed some misconceptions about how it interacts with the karma system.
As expected, there were numerous problems with the new web and I have been fixing them every day. Let's talk about some of the solved problems and about some of the new features.
The enhancements to this web site script have been in preparations for more than a year. In the recent weeks I did not have much time to work on it, so the progress was slow and it looked like it would take too long to finish everything. So, I have decided to take a risk and I will be switching the main web to the new script very soon, likely during the night from Sunday to Monday (depending on your time zone).
A couple of months ago, I have shown you in a video stream what changes are coming to the rw-designer web. I am still working on it and it is far from finished, but it is ready for a public test.
In the past weeks, I have been updating the source code of RWPaint so that it can be compiled using new version of Microsoft Visual Studio. In today's stream I will be talking about what it will mean for you and me in the future.
Just a quick update. Authors of cursor and icon sets should now be able to delete anonymous comments on the page with the sets. This should help people keep the pages cleaner. Only comments less than 1 month old can be deleted. Let me know if you encounter problems with this feature.
Version 2023 of RealWorld Paint and RealWorld Cursor Editor is getting close. From now on, I will be working exclusively on fixing bugs and not on adding new functions. You can participate by downloading the latest version, testing it on your computer and contacting me if you find a bug - something that was supposed to work and did not.
A simple way to recolor images, especially cursors or icons, has been one of the most requested features for years. I have created a simple script for replacing one color with another and some people have been using it, but it was working only in very specific situations, because only the exact colors were replaced. In the last weeks, I have been trying to improve the situation.
With the major changes in RW Paint and Cursor Editor complete, I can now focus on polishing the user interface and on updating various details affected by the big changes.
The release data of the new version of RealWorld Paint is not far away now. But, as is usual, not all functionality will make it to the final version. In tomorrow's stream, I will show you some of these unfinished functions, because they are still on the table and may be added in the future. There will of course be space for questions and I will also talk about updated image printing command.
It only took Windows a couple of decades to allow users to customize the size of the mouse cursor. For the majority of that time, the maximum size was capped at 32x32 pixels. In Windows 7, it was possible to switch to higher resolution and if the resolution was set to 150% or higher, the cursor size increased to 48x48 pixels. In current Windows, there is an additional option to increase the size of the cursors regardless the current resolution.
This is the last stream in 2022 and I will be showing you what changes were made to the look and functionality of the canvas in RealWorld Paint and other editors.
RealWorld Paint and other RW applications are currently using icons designed in the Windows 7 3D-looking style. But more recent version of Windows tend to use simpler, 2D looking icons. In order to look more in line with the new Windows, I am slowly replacing the previous 3D icons with simpler 2D ones.
A lot of things in RealWorld Paint is controlled by and held together by the Configuration, the capital C is earned. It is very powerful, but also very complicated. In the next stream, I will show you how to wield its power with the proper amount of responsibility. I will show you how to configure a batch operation, how to change items in the the main menu and how to move a panel in the user interface.
In the upcoming YouTube stream, I will be talking about the changes to the Blur effect, the enhancements to the effect panel and what other changes are planned. You are welcome to ask questions related to any RealWorld software.
With the increased focus on layer effects and non-destructive editing methods, performance of every editor becomes more and more important. Nobody wants to wait too long for an effect to be applied, especially when that effect is being repeatedly applied on every change to the image.
SVG is a file format used for storing vector images (and more). It is used widely on the web and, in recent years, its use in software has grown as well. In certain situations, it replaces classic raster icons. Future versions of RealWorld Paint and RealWorld Icon Editor will be able to import SVG and the export plug-in will be more capable.
RealWorld Paint and Cursor Editor are capable of creating and editing simple animations. Each frame is a separate image that is displayed for a certain amount of time. This system is fine for mouse pointers and for simple animations used on the web, but not ideal for more complex tasks. But maybe it is possible to improve it...
I have had little time in the last years to work on RealWorld software, but that is changing now and there will be updates coming in the near future. You are all invited to participate, give feedback and suggest changes.