Nr. | Original expression | | Translated expression | |
---|
181 | A Halo... | | A halo... |  |
182 | A Lightning Maker... | | A lightning maker... |  |
183 | A Little Bumpy Along... | | A little bumpy along... |  |
184 | A Little Colour Adjustment... | | A little colour adjustment... |  |
185 | A Little Into The Mono... | | A little into the mono... |  |
186 | A Little More For The... | | A little more for the... |  |
187 | A Puddle... | | A Puddle... |  |
188 | A Round Kind Of Thing... | | A Round Kind Of Thing... |  |
189 | A ShapeCutter... | | A ShapeCutter... |  |
190 | A Smart Kind of Thing... | | A Smart Kind of Thing... |  |
191 | A Warper... | | A Warper... |  |
192 | A constant used when evaluating the fractals (except Mandelbrot set). Change the value by clicking in the square or by entering numbers directly. | | A constant used when evaluating the fractals (except Mandelbrot set). Change the value by clicking in the square or by entering numbers directly. |  |
193 | A method for serialization of an image into a file. | | A method for serialisation of an image into a file. |  |
194 | A raster image is a rectangular area of dots called pixels. A picture is created by assigning each dot a color using various drawing tools. All photographs and most pictures found on the web are in fact raster images. | | A raster image is composed from a rectangular area of coloured dots known as pixels. Each pixel can be changed using various drawing tools. All photographs and most pictures found on the internet are raster images. |  |
195 | A rectangle can be mapped onto a Bézier patch. | | A rectangle can be mapped onto a Bézier patch. |  |
196 | A rectangle can be moved, scaled in X and Y directions and rotated. | | A rectangle can be moved, scaled in X and Y directions and rotated. |  |
197 | A rectangle can be turn into arbitrary convex quadrangle as if it were rotated in 3D space and projected back using perspective projection. | | A rectangle can be turn into arbitrary convex quadrangle as if it were rotated in 3D space and projected back using perspective projection. |  |
198 | A rentangle representing the viewport of the view with the given ID will be displayed and can be dragged. | | A rectangle representing the viewport of the view with the given ID will be displayed and can be dragged. |  |
199 | AAA Blender... | | |  |
200 | AAA Filters | | AAA Filters |  |