Nr. | Original expression | | Translated expression | |
---|
1441 | No image in clipboard. | | |  |
1442 | No outline | | |  |
1443 | No recently used files found. | | |  |
1444 | No smoothing | | |  |
1445 | No view is occupying this area due to a invalid configuration. Please verify your configuration and eventually reset it to default values using the manager tool in Windows Start menu. | | |  |
1446 | NonCommercial Usage Only (CC nc) | | |  |
1447 | None | | |  |
1448 | Normal map | | |  |
1449 | Normal select | | |  |
1450 | Normalize layers | | |  |
1451 | Normal|Multiply|Screen|Add|Subtract|Average|Difference|Minimum (darken)|Maximum (lighten)|Overlay|Replace hue|Replace saturation|Replace brightness|Replace color|Silhouette | | |  |
1452 | Note | | |  |
1453 | Note: handle coordinates will be sent to the tool exactly as entered, regardless of current coordinate mode. In case of invalid values, the results can be unexpected. | | |  |
1454 | Note: maximum and minimum zoom values may depend on the size of the window and the displayed image. | | |  |
1455 | Number of ball | | |  |
1456 | Number of bits used to represent single pixel. Higher value means more possible colors. | | |  |
1457 | Number of dots. More dots means smaller dots. | | |  |
1458 | Number of edges of the star. It should be >= 2. | | |  |
1459 | Number of generated frames. Higher number results in more variable fire. | | |  |
1460 | Number of generated frames. Higher number results in smoother animation. | | |  |