Nr. | Original expression | Translated expression | ||
---|---|---|---|---|
501 | Brush | Četkica | ![]() | |
502 | Brush Strokes | ![]() | ||
503 | Built-in | Ugrađeno | ![]() | |
504 | Bumpmap | ![]() | ||
505 | Bumpmap: | Reljefne teksture: | ![]() | |
506 | Button1 | Dugme1 | ![]() | |
507 | Button2 | Dugme2 | ![]() | |
508 | Button3 | Dugme3 | ![]() | |
509 | Button4 | Dugme4 | ![]() | |
510 | Bézier transformation | Bézier-ova transformacija | ![]() | |
511 | Camera | Kamera | ![]() | |
512 | Camera &movement method: | ![]() | ||
513 | Camera position and properties will be synchronized with other components using the same ID. | Pozicija kamere i svojstva sinhronizovat će se s ostalim komponentama korištenjem istog ID-a. | ![]() | |
514 | Camera properties | Svojstva kamere | ![]() | |
515 | Camera state ID | ID stanja kamere | ![]() | |
516 | Camera sychronization ID | ID sinhronizacije kamere | ![]() | |
517 | Camera transformations | Transformacije kamere | ![]() | |
518 | Cancel | Otkaži | ![]() | |
519 | Cancel - stop processing | Otkaži - zaustavi postupak | ![]() | |
520 | Cancel drawn shape | Poništi nacrtani oblik | ![]() |