Nr. | Original expression | Translated expression | ||
---|---|---|---|---|
501 | Brush | Pinceau | ![]() | |
502 | Brush Strokes | Coups de Pinceau | ![]() | |
503 | Built-in | Intégré | ![]() | |
504 | Bumpmap | ![]() | ||
505 | Bumpmap: | ![]() | ||
506 | Button1 | Bouton1 | ![]() | |
507 | Button2 | Boutton2 | ![]() | |
508 | Button3 | Boutton3 | ![]() | |
509 | Button4 | Boutton4 | ![]() | |
510 | Bézier transformation | Transformation de Bézier | ![]() | |
511 | Camera | ![]() | ||
512 | Camera &movement method: | ![]() | ||
513 | Camera position and properties will be synchronized with other components using the same ID. | ![]() | ||
514 | Camera properties | ![]() | ||
515 | Camera state ID | ![]() | ||
516 | Camera sychronization ID | ![]() | ||
517 | Camera transformations | ![]() | ||
518 | Cancel | Annuler | ![]() | |
519 | Cancel - stop processing | Annuler - arrêter le traitement | ![]() | |
520 | Cancel drawn shape | Annuler la forme dessinée | ![]() |