Nr. | Original expression | Translated expression | ||
---|---|---|---|---|
501 | Brush | Pinsel | ![]() | |
502 | Brush Strokes | ![]() | ||
503 | Built-in | eingebaut | ![]() | |
504 | Bumpmap | Reliefzuordnung | ![]() | |
505 | Bumpmap: | ![]() | ||
506 | Button1 | Schalter 1 | ![]() | |
507 | Button2 | Schalter 2 | ![]() | |
508 | Button3 | Knopf3 | ![]() | |
509 | Button4 | Knopf4 | ![]() | |
510 | Bézier transformation | Bézier-Transformation | ![]() | |
511 | Camera | Kamera | ![]() | |
512 | Camera &movement method: | ![]() | ||
513 | Camera position and properties will be synchronized with other components using the same ID. | Kameraposition und -eigenschaften werden mit anderen Komponenten mit gleicher ID synchronisiert | ![]() | |
514 | Camera properties | Kamera-eigenschaften | ![]() | |
515 | Camera state ID | ![]() | ||
516 | Camera sychronization ID | Camera Synchronisation ID | ![]() | |
517 | Camera transformations | ![]() | ||
518 | Cancel | Abbruch | ![]() | |
519 | Cancel - stop processing | Abbruch - Prozess beenden | ![]() | |
520 | Cancel drawn shape | Form zeichnen abbrechen | ![]() |