Nr. | Original expression | Translated expression | ||
---|---|---|---|---|
601 | Rotate camera | ![]() | ||
602 | Rotate left | ![]() | ||
603 | Rotate object | ![]() | ||
604 | Rotate right | ![]() | ||
605 | Rotate the camera clockwise by 90 degrees. | ![]() | ||
606 | Rotate the camera counter-clockwise by 90 degrees. | ![]() | ||
607 | Rotate the component by the angle specified by 4th number. The first 3 numbers and origin define rotation axis. | ![]() | ||
608 | Rotate the object by %i degrees. To rotate around different axis, look at the object from another side. | ![]() | ||
609 | Rotation angle: | ![]() | ||
610 | Rotation axis: | ![]() | ||
611 | Rotation mode | ![]() | ||
612 | Rounded box | ![]() | ||
613 | Rounding | ![]() | ||
614 | Save &as... | Lagre &som... | ![]() | |
615 | Save Document | ![]() | ||
616 | Save Unicorn3D File | ![]() | ||
617 | Save changes to %s ? | ![]() | ||
618 | Save component... | ![]() | ||
619 | Save layout as: | ![]() | ||
620 | Save object... | ![]() |