Nr. | Original expression | | Translated expression | |
---|
601 | Rotate camera | | Kamera drehen |  |
602 | Rotate left | | Links rotieren |  |
603 | Rotate object | | Objekt drehen |  |
604 | Rotate right | | Rechts rotieren |  |
605 | Rotate the camera clockwise by 90 degrees. | | |  |
606 | Rotate the camera counter-clockwise by 90 degrees. | | |  |
607 | Rotate the component by the angle specified by 4th number. The first 3 numbers and origin define rotation axis. | | |  |
608 | Rotate the object by %i degrees. To rotate around different axis, look at the object from another side. | | |  |
609 | Rotation angle: | | |  |
610 | Rotation axis: | | |  |
611 | Rotation mode | | Rotationsmodus |  |
612 | Rounded box | | Abgerundeter Quader |  |
613 | Rounding | | |  |
614 | Save &as... | | Speichern &unter... |  |
615 | Save Document | | Datei speichern |  |
616 | Save Unicorn3D File | | |  |
617 | Save changes to %s ? | | Änderungen sichern nach %s ? |  |
618 | Save component... | | |  |
619 | Save layout as: | | Layout speichern als: |  |
620 | Save object... | | |  |