The idea is to save the .u3d file and then click the "Render to Image" button which opens another window, where lights and camera are configured. There are actually two 3D windows. The upper one is used to place lights and the LOWER one is for camera setting and shows a preview of the final image. It should be possible to set the camera relatively easily. Right mouse button dragging rotates the object, left mouse button dragging moves it and middle button zooms in and out. Also W S A D Z SPACE keys can be used.
Render to image
Useless
I would suggest some new way to rotate a 3D model in RWIE.
But the main problem here seems that it is actually pretty impossible to render anything to an image properly, after long minuets of turning and editing and getting it just right, all my work goes away when I click the Render button. Technically, the image is still there, but a large portion is cut off and it's not set in the position I left it in. I ended up getting so frusterated I took a screenshot of the model and saved it as a PNG in paint, then made the image into an icon. This worked, but there is considerable quality loss when you look at it closely.
If there's a fix to this problem I foolishly overlooked, please tell me about it. 😉