Camera Positioning Ideas
Hello group:
I am submitting some ideas on camera and 3D object positioning.
Gliding The Camera
------
One viewpoint positioning mode that I have seen in CAD visualization programs is gliding. It works like this:
* Velocity controls -- Three keys for Faster, Slower and Stop. You can use these to go forwards, backwards or stop.
* The center of the window is always the visual direction of travel. It is what the camera is pointed at.
* You move the camera by simply pointing the mouse within the window. The pointer's deviation from center determines the direction and rate of change (the further from center, the faster)
* When stopped, pointing causes the camera to rotate about it's center.
The nice thing about gliding is you never have to move your cursor out of the viewport. Your camera is free to manuever within the visual cone. No dragging - click to start, and click to end. The cursor can become a paper glider icon when gliding.
Picture Frame in Viewfinder
-----
The camera viewfinder in the renderer can be any size if you put a picture frame in it showing what will be rendered. The picture frame and the preview pane don't have to be the same size. The user can size the viewfinder larger than the render preview pane, to more easily acquire and frame an object.
Rotation on One Axis
----
When rotating 3D objects, you could make the X, Y and Z vertexes 'hot spots'. When you float the cursor over a vertex, it changes shape. You can then drag and rotate about just that axis.
3D Editor Window From Camera Button
-----
You have a Camera from 3D Editor Button, which moves the camera to the current 3D editor view. Could you have the opposite, a "3D Editor Window From Camera" button which alignes the 3D Editor to the current camera view?
You may have tried some these, and found that they don't work, but I thought they would be worth mentioning.
-Ken