Thanks. I'll try to explain. I found the lasso weird; I figured it out eventually but the lasso in RWP doesn't work like it does in PSP, for example.
I'll try to explain what happens. Perhaps it's a setting I have to change somewhere (??). As it stands, the default behaviour is this:
1. I just opened an image.
2. I chose the lasso tool.
3. Rather than cut around something as I go, by clicking the instant I left-click on the tool, it creates a form and it doesn't allow me to follow the edge of a shape. i.e., I'll left-click to start, then a shape appears as I move the mouse. If in a straight line, a line of varying thicknesses is made with the colour (or transparency) that is present being drawn out. If I then sweep around in a circle, the lasso shape sweeps around like a windshielf wiper and if I arc around evenly enough, I'd even get a circle.
4. I release mouse click and that shape is fluid, clicking and dragging moves that shape around _until_ I right-click then choose apply. Only then can I consider the operation completed.
Again, I'd never seen the lasso selection tool behave in this weird behaviour, and so yesterday's picture was weird to cut out as I had to guide the shapes along the edge and periodically had to apply.
Instead what normally would happen, i.e., in PSP and in other editors, you could left-click, hold the mouse and then trace around something (RWP doesn't allow that, btw, you get the weird wedging starting to happen). Then at the end of your selection, you let go and you're left, in PSP anyway, with "marching ants". You can then cut out that selection, move it, or fill with colour, save to alpha channel, whatever.
Anyway, just curious as to how to mimic more tranditional lasso behaviour. If it can't be done, no real worries. This is closest freeware that I've found to do what I need when I'm at work. I create TutShots as I call them (Tutorial Screenshots). Whenever I come across something that needs documenting, I take screenshots of the process and then I put all together with explanatory text and save from the original BMPs to a single high-quality, yet small PNG file.
What I've needed and never had was ability to add hand pointers to the images which requires, 1. Layers, and 2. Layers that handle transparencies so that irregular shapes (such as cursors and hand pointers in PNG format with transparent backgrounds) can be added.
Any help re this appreciated and hope I explained this well enough to be understood; tough to describe in words, I know.