I'll fix this tomorrow...
Go back ⍉ RISE OF NATIONS ⁱⁿᵍᵃᵐᵉ ⁿ ᵉᵈⁱᵗᵉᵈ cursor set.
I'll fix this tomorrow...
Thank you for this set, I've been looking for it for a long time!!!
Wait no,
I didn't upload all
of the Rise of Nations cursors!
Also, what's with the preview lol
The Bible says that, nations shall rise against nations and kingdoms against kingdoms.
BibleGateway.com:
https://www.biblegateway.com/passage/?search=Luke%2021%3A10&version=KJV
That verse is found in Luke 21:10
Now it's all of them.
Except the monochromes... don't remember 'em
being used anywhere, maybe they're a scrapped
b&w setting for the flickering-cursor issue
mentioned in Zoo Tycoon(2001)? :deepthonk:
As I mentioned,
there aren't any resize cursors
(after all, there weren't meant for desktop...).
Quire frankly, I lack the guts
to try make 'em myself...
for what it's worth however,
I did, edit an alias cursor ~
Apparently,
there's a line within a .ini file
meant to enforcea b&w cursors,
albeit it's generally set to false
...think I've had an idea for row&column resize...
maybe... not sure whether it's any good...
...the snipe cursor is missing...
I also found out this :
the game switches to whichever cursor is set
as txt.selection I-beam as soon as one hovers
over a text input bar. I checked, &
you're free to check for yourselves!
I added :
-Custom diagonals off the garrison cursor ;
-Custom horiz.resize(ew) based off the move cmd cursor(why is that a thing I wonder?);
-Custom verti.resize based off the patrol cmd cursor;
-Custom row selection based off the move cmd cursor;
-Two custom column selection off the unused paratroop cursor ;
-A VERY HEAVILY CUSTOMIZED (i)nfo help cursor, based off the infamous "fidget spinner".
Also, since I realized the guy w/ horiz.arrow
is a move cursor, it got its role changed accordingly.
fun help